Research & Innovation

Independent, peer-reviewed research has shown that the Goggleminds VR training and assessment system increased levels of immersion, intrinsic motivation, presence and perception of learning.

A Benchmark of Excellence

We are driven by an unwavering commitment to innovation, substantiated by meticulous research studies that spotlignt the transtormative impact ot virtual reality (VR) in healthcare training. Delve into our recent collaboration focusing on Foundation Year 2 doctors, illuminating the remarkable outcomes of our advanced VR sepsis simulation.

Case Study of Virtual Reality Sepsis Management

Study in Detail:
In this study, we partnered with a distinguished regional hospital in the United Kingdom, focusing on medical students on clinical placement to scrutinise the effectiveness of our VR sepsis simulation. Participants immersed themselves in the experience, providing invaluable insights through the comprehensive Immersive Technology Evaluation Measure (ITEM). This detailed assessment meticulously examined immersion, intrinsic motivation, cognitive load, system usability, and debrief feedback.

The Results

The analysis revealed compelling results:

High Immersion and Presence

Median scores showcased an unparalleled level of immersion and presence, transporting participants into a realm of unmatched realism.

Excellence in Intrinsic Motivation

Users reported high levels of intrinsic motivation, creating an environment where engagement and commitment flourish.

Mastery and Deliberate Practice

The study exposed a profound perception of learning, confirming the efficacy of our VR simulation in imparting critical knowledge.

Definitive Conclusion

Our groundbreaking sepsis simulation, co-created with clinicians, stands as a testament to evidence-based practice. Beyond delivering an enjoyable experience, this instructional methodology fosters deep subject immersion and presence. The Immersive Technology Evaluation Measure (ITEM) served as a robust metric, quantifying an exceptional user experience marked by high intrinsic motivation and usability during the problem-solving simulation. Post-simulation debriefs emerge as pivotal moments, allowing participants to reflect on key insights crucial for managing high-stakes conditions in patient care and healthcare services.

Explore More Insights

Embark on a journey of discovery and explore additional research and case studies below.

Experimental Fidelity:
Leveraging the Mind to Improve the VR Experience

Beckhaus, S. & Linderman, R. W. (2011). Experimental Fidelity: Leveraging the Mind to Improve the VR Experience. In G. Brunnett, S. Coquillart, &G. Welch (Eds). Virtual Realities: Dagstuhl seminar 2008 (pp. 39-49)

Experiential Learning:
Experience as the source of learning & development

Kolb, D. (1984). Experiential learning: Experience as the source of learning & development. Prentice - Hall.

Immersive virtual patient simulation compared with traditional education for clinical reasoning: A pilot randomised controlled study.

Bonnin, C., Pejoan, D., Ranvial, E., Marchat, M., Andrieux, N., Fourcade, L., & Perrochon, A. (2023). Journal of Visual Communication in Medicine, 46(2), 66–74. doi:10.1080/17453054.2023.2216243.

A narrative review of immersive technology enhanced learning in healthcare education.

Jacobs, C., Foote, G., Joiner, R., & Williams, M. (2022). International Medical Education, 1(2), 43–72. doi:10.3390/ime1020008.

Perspective: Does realism improve presence in VR? Suggesting a model and metric for VR experience evaluation.

Jung, S., & Lindeman, R. W. (2021). Frontiers in Virtual Reality, 2. doi:10.3389/frvir.2021.693327.

The Sepsis Six: Helping patients to survive sepsis.

Robson, W. P., & Daniels, R. (2008). British Journal of Nursing, 17(1), 16–21. doi:10.12968/bjon.2008.17.1.28055.

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